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San Felipe Horseshoe Tournament

WHERE & WHEN
Saturday July 5th at Cantu Cove, downtown San Felipe 11AM - 4PM

Mexico Living Magazine is proud to announce the 1st Annual San Felipe Horseshoe Tournament! The tournament will be held on Saturday July 5th at Cantu Cove, downtown San Felipe. 

SATURDAY MORNING:
Registration 11am - 12pm
Pitching beginns 12pm

$10.00 per team registration fee
$35.00 for a Palapa on the bluff - Make it home base for your team and fans!
$100.00 makes you a sponsor of the event.

We are anticipating many participants so make sure you get your registration in early! The registration fee is $10.00 per team. Trophies will be awarded for the first place team. A game will consist of 21 points. This will be a double elimination tournament. Women will throw from 26 feet, while men will throw from 36 feet.

Bring your friends and family, this will be a good time for all! This is a community BBQ and get together. We’ll have lots of cold cervesa and drinks and lots of covered spectator and eating areas. The tournament is on the shores of San Felipe’s best beach (Readers Poll 2007), the beautiful Cantu Cove, so you can take a dip between pitching and never miss the action, vendors, food, or horseshoes entertainment! 
Google Map of Cantu Cove

Lions Club of San FelipeThe Lions Club of San Felipe will have the PAWS THAT REFRESH and Sundance Deli will be onsite with Hamburgers, Hotdogs, Chicken, and all the picnic grub you can eat. We will be honoring the outgoing Lions board members and welcoming the new board members.
 

 

Find your partner, name your team and get ready to pitch some shoes. For more information contact Mexico Living Magazine, 686-230-9933. 

REGISTER BELOW:
No payment required for online registration. 

Registration MUST INCLUDE in the message field:

  • Team Name (be creative)
  • Team member names (two people per team)
  • Email & Phone number 
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TOURNAMENT RULES

Number of players – 2 players per team. Each game consists of 2 teams playing against each other.

A game of horseshoes is played until a team reaches a 21 points.

Before the first inning begins the two competitors must determine the order of play (who pitches first). This can be done with a coin flip.

The first pitcher should toss two horseshoes at the opposite stake, and while doing so his feet are not permitted to move beyond 3 feet of the nearby stake. While one player is pitching, the opponent as well as any spectators should keep a wide berth behind the pitcher and not make any noise or comments in an attempt to distract the pitcher.

Once the first pitcher has finished tossing his two horseshoes it's time for him/her to step back and allow his opponent to do the same. Once all eight horseshoes have been tossed, it's time to approach the stake together to calculate the scores.

In order for a pitch to count, the horseshoe must land within 6 inches of the stake; any throws that fall outside this distance are ineligible for scoring. Scoring can take place in one of two ways: ringing (encircling the stake with your shoe) or landing your horseshoe closest to the stake.

A ringer is worth 3 points. In order for a horseshoe to be classified as a ringer, you must be able to draw a straight line between the open ends of the horseshoe and not have that line touch the stake.

Tossing your horseshoe closest to the stake is worth one point. The priority goes to any horseshoe that actually touches (or leans) against the stake; if none of the horseshoes are actually touching then the closest is determined by distance. If by chance a competitor scores both of the closest horseshoes then he is awarded 2 points instead of the normal one.

Ringers and closest horseshoes are calculated separately, so it's entirely possible for a player to score 3 points from a ringer on their first toss and an additional point for having the closest horseshoe on their second.

As with many games, there is a twist called cancellations. Anytime both opponents land horseshoes that are equally close to the stake they cancel each other out – no score is given. The same holds true for ringers; if both parties score a ringer then no points are awarded for that particular ringer. Taking this to the next level, let's say Joe tossed two ringers and Mary tossed one. In this situation Mary's canceled one of Joe's ringers out, so only one would remain, earning him three points.

Once the points for the inning have been calculated both players will pick up their shoes and start a fresh inning by pitching their horseshoes at the opposite stake.

     
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